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I am not sure if maybe “Mighty No.9” would have done better with more development time or whatever the case may be, but what I do know is that this game is frustrating, repetitive, boring and very unattractive. What was sent out to the masses, to all those Kickstarter contributors, was a game that was lucky when it did not experience frequent frame rate issues, horrendously long load times, sub par voice acting, unoriginal characters and just overall bland and boring set pieces.
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Unfortunately, that isn’t what we received. Some of us contributed to the Kickstarter that made “Mighty No.9” a possibility just so we can delve down that side scrolling adventure but with a modern coat of paint, a new cast of characters and smooth gameplay at 60 fps. We all have enjoyed generations of the Blue Bomber himself and with news about a spiritual successor coming out that would be catered to the modern gamer, with new and improved graphics and all new characters… we all waited with bated breath. A story of robots created by a maniacal genius with a bad hair-do to take over the world! How can you go wrong? Enter “Mighty No.9”. Keiji Inafune created a story that hooked us all as children.
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Since then, I have played all Mega Man games as well as the X series. I played and replicated my brother’s play style until I developed my own groove and became an independent gamer who wanted to figure things out on his own. I finally grew enough courage to try to play as the Blue Bomber in 1990 when Mega Man 3 came out.
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While I didn’t play the game myself, I watched my brother intently as he made his way through the robots and they progressively tricky level designs. First, I want to establish a little history of myself I have been an avid Mega Man fan since the original dropped in 1987. I understand that my header there sounds extreme or dramatic but it is not without just cause. Spiritual Successor or Abomination to the Blue Bomber?
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